As I said before, I’m a connoisseur of pretty images. I’ve fixed the December’s Dream image, this time with a link to be bigger image so you can see the better quality and be really immersed in the detail. Check out the right side of the blog if you want to see the link.
Also with this entry, I found this one in (where else?) CGSociety. It was ages and ages ago but the image is still pretty fascinating to look at. I perticularly liked the way the light played in the picture, illuminating the white walls to a subtle glow. However, I kind of thought that the misty stuff at the bottom makes it more messy than magical. Overall outlook is very, very good though.
I have an idea on where I would envision this in my game project, just to give you guys a visual idea of which part of the story I might relate this image with. This one would be the Church of Holy Mercy, one of the major sacred sites in my game world. The atmosphere I'll be trying to create is something between awe and sanctuary because outside the church is a conflict-torn city with a history of bloody riots on its streets.
I've been trying to render this image into something suitable for a background cutscene but image quality kept distorting every time I use Paint. I may have to purchase some big guns called Photoshop (crappy pocket money). I’m hoping to submit the game project as my Thesis-Project-Part-02 (assuming that I’ll live that long after the Monday presentation) so this image, along with several others, better come out right.
If I get frustrated enough, I’ll either sleep it off or past it aside for a while to work on December’s Dream short story (again, see right side). I have an idea on the outlook of the setting might be, but if you would like to contribute about what you like to think the hell is the character is doing in that setting, be my guest. I'll take your idea and use it in the short story. Expect the short story to come out between Christmas and New Year.