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Saturday, January 26, 2008

Game Project Update: Emotions Run High

I got bored.

Don’t worry, I wasn’t thinking about giving up this project. In fact, now that Dr. Visor approves it as my new thesis project I can’t afford to give it up, lest the wrath of my conscience destroys me with nightmares.

Damn me if I haven’t been reading too many Steve Jackson’s books.

The developments on this project are quite few sadly, due the busy-ness of beginning a new semester. I had planned on going to the resource website to download the latest stuff, and then edit them. Some of these new resources don’t need edits, just planning where to put them.

These would be great for that castle siege in Act 1.

Hah, the castle siege scene! Players won’t have time to stop and help the soldiers. I’m going to need to get rid of one soldier and replace it with a monster the soldier’s fighting against. It’’s be a lot of work, since I’m using up to 3 different types of monsters but I really, really wanted a massive siege.

Got some more stuff for the more dramatic sprite edits. But this one is a unique edit, nobody else has it (nobody in GamingW that is). This is a testing pose for the final battle in Act 1. I don’t mind putting this up as a spoiler cum teaser because I’ve got a far better pose for the Great Evil Boss in Act 4 final battle.

Each class of magic has its own casting effect. Ice magic would have sparkles and icicle-blue imagery while the metallic magic is more subtle but instantaneous (metallic magic = bombs, bombs, BOMBS!). This down here is a prologue scene. I’m not really sure if I should include it though and in which chapter.

”By the Angels, how could you... why?

I’m not a really good GIF animator (hehehehe) but I hope you get the idea. Dark and evil magic uses a purplish-black glow, to highlight that the magic doesn’t always expose its nature until it oozes out of the bad guy.

Also to be reminded, as a continuation from my last game project update, I’ve finalized the basic outline that I had planned for my protagonist main magical scene. It’s not as good as some of my older magic circles but that was done intentionally.

In the scene I’m planning, Keea had to cast her high-level spell in a hurry and the circle isn’t perfect, and her comrades to aid her in combining energies would either be wounded or missing. The shape isn’t a full circle either; in thaumaturgy, this is an aggressive circle.

Very nice. Background please!

I’m going to take a little bit more cleaning up to do before I impose this art into a picture and an animated charaset; thus my biggest graphic project yet. But anything to stall the coding, riiiiiiiiight?

Don’t worry about the coding though; I’m saving the best for last.

Sort of.

As you can see, the graphics I’ve selected are mostly fighting or casting scene and then some. In the heat of the battle, the drama has to be greater, thus new effects and customized graphics come into play.

Because I don’t want to be something like, oh wow, super tension rising and got to go do something, rescue somebody or stop that bad guy and I’m running across dangerous obstacles, war zones, but what the heck? I had to stop and do a crossword puzzle.

2 Minds bloomed here too...:

usws said...

I will never ever "WOW" enough. *faints*


p.s. Better stop looking at such things before i get EMO cause i can't do nothing even close to that. UGH!

Quickening said...

@usws: Haha, you again, ah? No worries, give it a try when it comes out, okay?


PS: Better stop looking is right. I'm working hard on this and I'm quite behind in my report due to my supervisor (alamak...).

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