MSN Messengar: Quickening@live.com
Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Wednesday, March 18, 2009

Crashing Akademi Fantasia (TV Game)

To the truth, I've never watched one of Astro TV's premier shows in the region, Akademi Fantasia, mainly due to my lustful intimacy with my computer rather than my TV (take note however, I am now two-timing my computer with my cellphone, which probably explains why they never want to communicate peacefully via UBS cable anymore).

But last Friday was one of the hectic-est (can I patent this word?) day for the last 2 months and a half I've ever been in MyGO. Reason pertaining was that completing the new AF game was of the utmost priority, so that Astro can make the most standard-telco-rates-apply money while the momentum is running strong.

I can't really show you the full game we were crash testing, mainly because it's not fully completed yet at time of writing. Furthermore, I'm too cheap to hire a lawyer in case Boss Bun turns against me and sue for infringement of privacy, breach of contract, etcetera-etcetera. Now that I think about it, his attention span of two minutes would make court proceedings slightly difficult.

So I can only afford this secret cellphone snappy.


Everybody! Stop working and start playing. That's your boss's order! Now!


If you're an avid TV SMS gamer or just curious to know how game developers do beta-testing, read on at your pleasure. It was something new for me too.

When a system is done, head programmer (Supervisor-Christy) needs all hands on deck to abuse the game to the max. Once in the company's server, the main programmer of the game, in this case is green-jacket-guy Usuff, starts the countdown to tell the system how long it should run.

Meanwhile, anybody who's glued to a PC has to access this dummy site that simulates a cellphone SMS system (but without the standard-telco-rates-apply) which connects directly to the test server. Since it was a dummy site, most staff of MyGO opened two or three of them, since the game system was designed to accommodate a Mongol horde.


Dummy SMS site. This image was blurry on purpose but I'm guessing you get the idea.


The plan was to hit the AF game system with an overload of players, real-time scenario, so we can check for any bugs, failures or even sudden stalling of the whole thing, which Astro company most definitely don't want that (we work hard so you play hard, hehehe). This is what the cyber-universe community calls a crash-test.

Once the countdown started running, it was like provoking a pack of hell-hounds. Everybody had only 20 minutes to get the highest score possible and with no minimum charge, who the hell wants to be skipping out of the Numero Uno battle, even a mock-up was it was?

Not all the participating 8 staffs of building 2A, Jalan Wan Kadir 1, that's for sure. The greatest reward is in the play.

It was a lot of fun, being the very first players of a very brand new game based on a popular reality show. Especially since it was a shooter style game and pretty easy to catch on. Once the 20 minutes was up, I managed a respectable 6th place (but about 200 points behind the 5th, bleh).

Our top game designer Kenny, master gamer as he always have been, gathered 600+ point on the top. If this was a real TV SMS game, he would have spend over RM20 but since it was a mock-up, I'm sure he enjoyed his rich, dark, very sweet, one gula-gula Hacks prize.

Again, the best reward is all in the play (Head programmer Christy was too cheap-lar~...).


As for the AF game system, it survived our abuse and had kept its smooth run. After a bit of tweaking and a list of credits, it'll be ready for Astro TV's Channel @ 15 soon enough.


Later that afternoon, Boss Bun gave a minor party to everybody to celebrate MyGO's stability.

Tuesday, March 10, 2009

Games Review: World of Goo (Like Playing With Old Aunties)

Blogging, like the facts of life, is an attribute of a person that grows with the person as the person grows up, though facts of life are much less embarrassing to discover as your interviewee did more research on your background on the internet. Especially after your promising interview with said company.

Not that I have any horror interview stories to share (an interesting blog topic nonetheless) but a fact of my life that I’ve discovered while -trying to- growing up is being acquainted with a gaggle of old geese (to put it lightly) which I have mentioned around the blog messages as the Surau Aunties.

For multicultural readers, a surau is a religious Muslim building too small to be a registered centre, too exclusive to include large memberships and too unofficial to pay taxes to the government. Kind of like private banks in United States, only without the current economic recession and the CEOs don’t disappear in private jets (surau members fly AirAsia, which is far easier to track them down as AirAsia’s flights aren’t that timely anyway).

Surau Aunties don’t exist back in the pre-2008 Aidilfitri mainly because the said Surau (capital-S) I’m affiliated with wasn’t big enough to contain all their hot air, risking explosion. Now that the Surau had installed air-conditioning, every lady with pre- or pretend-menopause within a 30 kilometer radius flocked into the crescent-topped white cube to enjoy its climate control and exchange recipes, gossip and recipes for gossip.

So before we deviate from the blog title, what does Surau Aunties have anything to do with the game I’m writing about? A lot of similarities.

Oh God (pun intended), a whole lot of similarities.


World of Goo.


This simulation game was a smash hit when it came out sometime ago due to its simplicity of interface and yet the complexity of the gameplay, both adding up to a funny storyline into a whole lot of fun. Now if you know me, as I’ve yet to figure that out who is myself yet, I’m more of an rpg-fantasy-reader with dungeons and dragons around every corner, the 3D the better, especially when you beat a monster to crap.

Naturally, I didn’t thought of reviewing said game, especially since I couldn’t find the *ahem* full version to download. But LM, the youngest intern in where I work, took a short break from his Devil May Cry 4 to play something less devil, more squeaking than crying and a whole lot of numbers multiplied by 4.

So when the screams of death were suddenly replaced by sounds effects that can only be defined as ‘cute’, I had to check and see if LM had fallen sick and was playing a girly game. Far from the truth, World of Goo is a very tasking operation.


Playing with their balls.



Launch them gooey balls.


Designers from 2D Boy games had come up with a unique and refreshing game that brings in a lot of physics into play. The goal is straight-forward enough; link a chain of balls from a limited number of goo to become a stable structure and get close enough to the suction pipe for the rest of the goo balls to disappear to.

Infected with its cuteness, I downloaded a demo version to give it a try. Soon enough, I was building massive structures of web-linked goos, all trying to go against gravity in pursuing the elusive suction pipe on the other end.


All goos are naturally attracted to the tunnel at the end of the light.



If your structure is weak, it’ll collapse into pieces.


Here are no fight quests or boss monsters; your greatest enemy is gravity and wayward goos. There’s more to it than just building towers. There are also bridges across ravines and getting out of tight spots inside tumbling boxes and chambers. Every goo counts as most of the goos can’t be detached once they become the structure, only that good calculating (and occasionally, good timing!) can get the rest of the goos up toward the suction pipe.

And just like designing a building, the taller you get, the stronger the winds, making your goo tower sway and rock, ever risking massive deconstruction damage. I often had to click Retry or use up a lot of Time-Bugs (to reverse a move) even after only 3 minutes into the game due to bad calculations.


Why some goo balls are detachable.



Extra goo balls receive new benefits.


Hilarious. It is important that every goo ball’s mission is to serve the World of Goo Corporation for the advancements of goo balls everywhere. So innuendos and expressions and even references to real world irony are present in every chapter, like offshore resources, cosmetic surgery, politics and caffeinated beverages (in no particular order).

Again, reminds us all how very cute human nature can be as lumps of goo. (hehehehehehe!).

Which brings us back to how much playing World of Goo drew similarities between me being with my Surau Aunties and playing with an ever-moving force of miniature proportions poking fun in the form of jumping, squeaky, squiggly, yipping goo, that in all heart, each trying to fit itself into a purpose for something bigger and sturdier.

Like a mass of goo, all my Surau Aunties look alike and I can never tell then apart.
Like a mass of goo, all my Surau Aunties squeak in high-pitched sound effects that I don’t understand but smile anyway.
Like a mass of goo, all my Surau Aunties think they’re more delicious than the other.
Like a mass of goo, all my Surau Aunties are hard to detach once they stick to you or got stuck to another Surau Auntie.
And like a mass of goo I’ve been playing with, all my Surau Aunties are best at picking up when you’re down.


During festive holidays, Surau Aunties come in storms.


PS: Downloads for this demo can be found at 2D Boy's World of Goo Site.
PPS: Coincidently, if you can’t enjoy the full version of the game, you can still enjoy the play-by-play YouTube commentary by Gamer Shini1984 about the full version of the World of Goo (warning, use of excessive language. I mean, duuuuuh~...).

Thursday, February 26, 2009

Full Games Review: Celestial Destroyer Online (3D MMORPG)


Celestial Destroyer Online
Developers: Beijing Perfect World Co, Ltd.
Publisher (MY): Cubinet Interactive


Introduction:
The original 3D MMORPG was a Chinese version called Zhu Xian and was made by developers Beijing Perfect World Co., Ltd. Recently, two versions of the game have been released in South East Asia; one in the Philippines and the other in a Malaysian server under Cubinet Interactive.
It is a free-to-play online game that is currently in an open beta version since January 2009. The game had been distributed online through various file-hosting servers and publicized in miscellaneous banner advertisements in game based websites. Free DVDs are also distributed throughout selected retail software outlets around Malaysia.
Celestial Destroyer Online’s story is based on a well-received online Chinese fantasy novel. Players are immersed in the land of ancient China that is filled in mystic and mythology, overrun by evil monsters, to investigate the outcome of the novel’s three main heroes; Zhang Xiaofan the betrayer, Lu Xueqi the heartbroken and Bi Yao, the daughter of a heretic clan.


Stunning visuals of the 3D world.


Like many online games, users are required to register for a user ID before they can create a male or female character to play as. Once entered into the world, players are given some basic weapons and equipments to begin, along with a starting quest that helps players to become familiar with the common essential features like inventory, interactive interfaces and in-game trading.
Players progress by completing mission quests and gaining experience points to level up character status. Mobs that are killed occasionally drop treasure items, which players could sell or use to craft special equipments. Once a player had reached a certain experience level, a mandatory quest would appear that required players to choose an alliance with one of five different clans in the game world. Each clan differs in strength, spell-casting ability and available magic items.


Male and female characters of the GhostLord Clan.


a) GhostLord Clan; barbarian-type abilities. Strong in defense and melee attack but weak against multiple mob hits.
b) GreenCloud Clan; mage-type abilities. Capable of long-range and large area attacks but weak in defense.
c) Joyous Clan; assassin-type abilities. Specializing in critical hits and instant kills but consumes excessive energy.
d) Skytone Clan; healer-type abilities. The only clan with protection and resurrection skills but not as powerful in melee battles.
e) GhostTrail Clan; parasitic-type abilities. Mysterious clan that is unaligned with either the righteous sect or the heretic sect.

Features:
Some of the unique features of CDO set it apart from most of other MMORPG. This includes the pathing system, player-kiling system, skill combinations library and clan contributions. After the clan system, two of the more notable features are the Kozo Amalgamation and the Pet Master system.
Kozo is a talisman players can bind their characters with to increase personal statistics and posses an exceptional skill. With constant use, Kozos can be upgraded to higher levels or players can combine two Kozos to melt into one to produce new and unique skills. The latter process could also possibly create an entirely new, stronger Kozo.
Most Kozos are available based on choice of clan. Kozos float around the player's in-game character and this enables other players identify the character's clan; Skytone clan's Kozo is bright pink while Joyous clan's Kozo is shaped like two little bells. Completing certain high-level quests would be rewarded with rare and unique Kozos. Players are encouraged to experiment with Kozo combinations to find best attributes to suit gaming style.


A Skytone Kozo, the Rebirth Bead, and its skill in action.



A GM with custom Celestial Dice Kozo floating on his left shoulder.


Another yet to be implemented is the Pet Master system. It is the bearing and training of magical creatures that players can choose as combat assistants in the mob field or city war. Like Kozos, Pets are bounded to a player’s character, can be raised to become stronger and learn special skills. There are many equipments that can be discovered which are only for Pet use. Pets can also be ‘sacrificed’ momentarily to empower the player's fighting capabilities.
There are many types of Pets to choose based on player’s experience and preferences. Certain quests and items can only be unlocked with possession of a Pet.
As the English version is still in its open beta version, features that have yet to be implemented but are promised are the following quest chapters for level 90, World Aviation, advance Kozo for GhostTrail clan and other versions of animal mounts.


Pig Pet. Click to see evolved version.



Tree Pet. Click to see evolved version.


Content:
As the game was based on an existing novel, there is a large variety of dialog, quests and miscellaneous monsters players will encounter. So far in the open beta, there are six or eight types of monsters on each map field, not including boss spawns. The game server handles up to 15 channels at a time so players can disperse around and play selectively without crowding the mob field.
As players progress by completing the main quests, they also unlock many side quests, mostly to achieve treasure rewards or large experience points as players discover more and more details of the fantasy world. There are also unique side quests that occur periodically and repeatedly at certain real time hours and only on selected channels, such as fishing competitions, poetry-hunting, group missions and boss-spawning.


Quest box to help you keep track.


Gameplay:
A lot of the interactivity and playability is basic point and click with customizable keyboard commands and are not hard to master. As a result, the solo quests are mostly repetitive and quick to complete. Certain enhancements to the individual gameplay includes skill combinations library, which players can activate a customized pattern of skills of self-buff or party-buff and trigger a sequence of strategic attacks towards a potentially risky mob.
A lot of the game’s capabilities are mainly to encourage large multiplayer groups, such as items trading, duel tournaments, party level-grinding, family alliances, guild wars and even in-game marriages. Players made full use of the world chat to offer item crafting, selling empowered equipments or request to form parties for missions.


GreenCloud sword skills in action.



GhostLord powerful attacks in action.


Visuals:
One of the best aspects immediately noted in the game are the 3D visualization and detailed graphics. Most of the terrain is based on the natural environment; the garden-like SlyRiver town, the hilly forests of GreenCloud map, the wide plains of Skytone field and etc.




Click the Thumbnails to see bigger picture.


There is a large skill tree system in CDO and each spell skill also posses its own animation effect sequence befitting the player’s choice of character; GhostLord clan’s powerful spell-casting causes the ground to shake while some spells of the GreenCloud clan exudes swarms of sword-shaped auras during battle.
Another feature of the game that is visually attentive is the large variety of animal mounts that players can purchase. Riding mounts give users an advantage to their in-game mobility and character customization. Mounts can be ridden by two characters at a time.


Two currently available mounts.




More mounts than just these are yet to come.


Sound and Music:
Much of the music used in the game are based on oriental instruments, such as flutes, chimes and strings, to give a very eastern feel, and the scores are mostly as long as two minutes apiece. Though the arrangement appears to be pre-set and unchanged, each maps of the game world had its own music score inserted periodically so players can be more immersed into the theme of the environment as they travel across the game world.
Sound effects are mostly kept at a typical package. Other than running water, combat attacks and monster cries, there are no other specific market town atmosphere or terrain-echo footsteps like in other MMOG. Both sound and music volumes are adjustable in game settings.

Overall pros and cons:
-Visually stunning environment and dynamic animations. Easy to level-up characters and master the controls. Lots of interesting new features. Multiplayer-friendly gameplay capabilities.
-Still in open beta version, many of the better features are still locked or unavailable. Quests tends to get repetitive. Some dialogs have not yet been translated and are still written in Chinese; this confuses many international players. Although it is free to play, certain in-game items can be purchased with real currency to Cubinet Interactive or by converting it into in-game currency, depending on the ever-changingexchange rate.




Jusr few of the Boss Monsters you'll encounter.

Wednesday, January 14, 2009

Not-A-Games Review: Celestial Destroyer (3D MMORPG)

Full Games Review: Celestial Destroyer Online (3D MMORPG)
Shadow Pimpernel's longest and most extensive games review yet! I was playing so much at office that my boss made me write a report.


*****


Other than being able to blog again, having a readily accessible connection to cyberspace that does not include a nanny-firewall (but I still can’t access YouTube though) means that I get to try out neat stuff which I had never tried out before but had always, ALWAYS wanted to and was ashamed to call myself a game enthusiast since I’ve never tried it before.

I’m yapping about the great leap from stand-alone system to the client server network... 3D MMORPG.


Celestial Destroyer


I had never played any kind of adventure games on a network before. There were 3 strikes against me; original software, technical capabilities and internet connection. The former is what I can’t afford, the middle is what I can’t afford to have and the latter is what I can’t afford to have all the time.

And today, I still don’t have any of the damned 3. But since everyone around me is so generous to be taken advantage of, I finally became a proud member of the worldwide culture that young parents would rather let their babies starve of food than miss out on that “limited-time-only-magic yo-yo with super one-hit kill” (available with assorted power-ups; extra boost against ogres and politicians).






Screenies from the main website.


Yeah, it’s obviously the background art and 3D visuals that had captured me. As most 3D RPG goes, this is not as spectacular in the mind of a veteran (and I’ve been many times the cheerleader behind the plastic seats of many cyber-cafĂ© veterans) but I feel that this game can really stand on its own right.


Damn, my character is sexy.


It’s not a games review here, but rather, just showing an excuse what I’m doing when I’m not working on flying camera angles on my own system (more on that later, someday) and when I should be making reading rounds to my old bloggers’ blog. Don’t worry; I’m not an addict (yet). Pretty much, when I play RPG in my stand-alone (like Dungeon Siege 2, waaaaaaaay back), my habit is taking the Grandma’s Guide for Leveling Up RPG Characters (guarantee not to break your hips).

After taking the most basic of basic requirement quests, I would look for a low-level monster...


Aww, a butterfly...



Go to hell, you F-ing butterfly!!!



Upgrade complete.


And I would probably do this all the way until level 20+ or I succumb to melting pulp to a cheats’ trainer, which ever comes first. Tell ya the truth, I’m freaking scared of quests, any type of quests, especially the boss battles that without a very high-level character, they are usually 999x tougher to kill (but oh, so visually bad-ass). It’s just that I go by the principle that running away and not getting hurt can also be considered a “smart” move (I’m not a hack-and-slash tank machine; I’m a hit-and-run yella-clucking chicken).


My dream clan to be in the healers’ category. Cos they’re yellow.


Which, coming back at my old-lady style of beat-‘em-up. At the rate of my play-time hours, about 6 hours a week (hey, I DO work!), I probably hit my I’m-not-scared-anymore target character-level by the end of my internship.

Bleeeeah, I’m just exaggerating (hehehe!). Who knows? I might take a bite at a major quest sooner than later. Hey, c’mon! It’s my freaking first online RPG. Although the game can have the players get resurrected in the nearest town after any death situation, there’s not reason to rush what I can experience at my own pace.

Thus, why I say this isn’t a games review but rather, just a tit bit of somethin’ that’s related to games since it’s just soooooooo me (this is a blog, remember?).

Celestial Destroyer is completely free to download, to install and to play. You can download the English version files (a pretty big 1.15 GBytes) at the Downloads Page at their main website. The game had just been upgraded to open beta by now and you can still order your free games DVDs until January 19th.

If you’re looking for me, I’m usually in the zone, around 9am (GMT+8) for only an hour on weekdays, but more-or-less for 3 hours on Saturday mornings.

Just ask for the master ass-whopping butterfly-killer.

Thursday, April 10, 2008

And That’s Just My Second Menstrual Day

-Student Log-
Time: Wednesday, 1.00am
Location: At the PC, my bedroom.


Redoing Project Paper 2 Part 1. Some bad last minute decisions. Had been working for 5 hours straight. Decided to finally hit the sack. Parents are coming home from their round the Turkey nation trip and I can’t enjoy imported cheese while feeling like a piano had dropped on me.

-Student Log-
Time: Wednesday, 2.30am
Location: Still in my bedroom. Guess where I was.


Can’t sleep. Got up and made finally Data Flow diagrams and Flow Chart diagrams for project.

-Student Log-
Time: Wednesday, 6.25am
Location: Doing the Slinky in my bedroom.


Freakingly overslept. Cursed very nice but stupid dreams (sheep riding round-and-round the Ferris wheel). Proceed to go downstairs to turn off house alarm and back porch lights. 13-year cat Patchy had stayed indoors that night. His bladder must have failed. Cleaned smelly corner of the house. Other than that, fed both cats and the koi pond fishes.

-Student Log-
Time: Wednesday, 7.30am
Location: At the PC, my bedroom. Again.


Had a bath and forgo breakfast. Time is of the essence. Managed to complete System Design report but have small idea how to do Multimedia Requirement Analysis. Whoever made that project guideline ought to be shot and I want to be the frustrated student who does it.

-Student Log-
Time: Wednesday, 8.00am
Location: Downstairs in the living room.


MySis came over with the maid, the baby nephew and more importantly, the MyVi car with a full tank of petrol. Finally, something was done on time. Noted to the maid of the smelly corner of the house.

-Student Log-
Time: Wednesday, 10.00am
Location: At the PC, my bedroom. Also again.


Had a call from Mak. They’ve just arrived in KLIA and Abang Arsenal is picking them up. Too bad I can’t go but I still need to do comparisons table on authoring tools (the software used to build other softwares). Then realized that I freaking don’t have screenshots of either tools and would have to search online.

-Student Log-
Time: Wednesday, 12.00pm
Location: At the kitchen.


Parents are home from Turkey, yay! For souvenirs, they brought a huge meaty chicken salami (Malaysian salami are wimps and no, that’s not a sexual innuendo) and also got that salty, earthly imported cheese I wanted. Would have immediately go on a sandwich making frenzy but there’s no bread and I still have Appendix report to finish.

-Student Log-
Time: Wednesday, 12.30pm
Location: My bedroom. Oh, look! A PC!


Finally finished! Ate some Kisses chocolates and M&Ms for sugar boost. Still need to find the authoring tools’ screenshot from the Internet, edit the Table of Contents, print the 40+ pages out in 2 colour copies and secure them in green binding plastic. It’s the last bit that worries me because who the freaking hell makes GREEN blinding plastic?


On the road to school for extra work. They should really take down these BN election banners already.


-Student Log-
Time: Wednesday, 1.00pm
Location: At school. At the PC. My life is dead.


Discovered that the online messengers Meebo.com and Ebuddy.com both had been fire walled by school (crapcrapcrapcrap). Currently using IloveIM.com for MSN account. Hope it lasts. Wanted to go to blog, at least to click ads but running out of time. Saved by Wikipedia and found those tools’ interface screenshots.

-Student Log-
Time: Wednesday, 2.15pm
Location: Leaving school. Ironic because I’ll need to come back here later.


Report officially completed. Now need to print them out into professionally looking books. Uploaded files into Mediafire.com account since I don’t know if my thumb drive got virus or not and don’t want to infect printing PCs (and screw up the documents). But I need to look for green plastic binder. Checked bookstore at Giant. Nothing. Checked Giant hypermarket itself. Also got nothing.

-Student Log-
Time: Wednesday, 3.00pm
Location: At Ikano Power Centre.


Still looking for green plastic binder. It’s stupid report documentation but needs to separate it from other courses (got blue, red and black report binding as well).
Went to Popular bookstore: No green plastic binder.
Borders bookstore: No green plastic binder.
MPH bookstore: No green plastic binder.
Tesco hypermarket: Surprise! No green plastic binder. But got nice cool 100+ drink.

Hadn’t had this much walking workout since my Red Crescent camping days as section leader. Too busy to almost forgot to take camera photos of the 10,000-Billion kilometres worth of walking I did.


Some fellas were doing some maintenance work on the fountain.


-Student Log-
Time: Wednesday, 4.15pm
Location: Time’s up! At the printing store.


Phone alarm went off. Must send in report ASAPossibly-Freaking-Quick. Printing lots of paper takes time and school’s report collecting is at early evening. Took a chance and decided to use black plastic binder. Went to favourite printing shop and gave download link so that they can print out my report. Going nice and smooth, decided to go home and be impressed with Mak and Ayah’s traveling tales.

-Student Log-
Time: Wednesday, 5.15pm
Location: At home. Not in my bedroom, thank you very much.


Parents bored that I was driving around with schoolwork and not enjoying their Middle East souvenirs. Managed to allocate one hour sitting around with baby nephew and listening to how snow in Iran’s mountains are so soft. Convinced Ayah that no fish had died in his absence and that the crooked metal curtain blinds in the kitchen wasn’t my fault (stray yellow cat snuck in the house and banged his face to the kitchen blinds. Really).


Yaaaay! I also got chocolate Kisses!


-Student Log-
Time: Wednesday, 5.45pm
Location: In the car, going to
another printing shop.

F**king favourite printing shop not my favourite anymore. They screwed up the colour pictures and now all my screenshots and colour diagrams looked like it’s been splattered by some digital rotten tomato (too much red). Paid only for the black and white printing. Went to the more expensive shop. Had to withdraw the last RM50 from ATM machine *sob!*

-Student Log-
Time: Wednesday, 6.15pm
Location: Back to school. Typical.


Driving to school in the late evening hour. Lebuhraya Damansara-Puchong is nicely empty because I’m the only driver who needs to go to work in the evening (the road on the other side looked like a long car park). With me are two very nice clean and crisp copies of my project report, about 40+ pages each, worth a big chunk of my semester grades.


Multimedia Majoring. Into the slot they go.


And that’s only my second day on ‘that bloody time of the month’. This Friday, I plan to add 3 liters of Coca-cola and other caffeine drinks just to see if I can make jumping jacks while doing Java programming.

Damn hormones...

Wednesday, April 2, 2008

Games Review: Astro Avenger 2 by Sahmon Games

If there’s anything I love more than RPG genre games, it’s flying shooter arcades. In fact, it’s the very earliest game arcade game I’ve ever played.

Remember when Windows was still in 95 and there wasn’t any Pinball game, there was this sci-fi jet-fighter game. I totally forgot its name (it was so damn long time ago, bleh!) but some of my fondest memories of visiting my grandmother in Tangjung Malim was playing on my uncle’s PC and shooting the crap out of midget enemy ships on pixelated visual.

After dearest NekWan passed on, I still hadn’t changed. Still love flying shooter arcade.

This gem I found is from Sahmon Games production. Yes, I haven’t heard of the gamehouse, but apparently this game is a sequel from the first one by Divo Games. Yes, I haven’t played that game either, but the reviews of the first games sounded pretty good.

And from the online buzz, second game sounded to be better.


Astro Avenger 2 by Sahmon Games



Rocket-pigs eats your ‘dirty strings.’


The story is short and sweet, little to no characterization, which, despite my stance support for in-depth storyline in games reviews, I really don’t mind it all that much in shooters.

Must be the adrendaline. Gameplay people, it’s the gaaaaaaameplay!!

After the first wave, a new order had risen and human are actively colonizing the distant planets again. Then comes a whole host of alien ships with bigger and badder asses marauding and taking over the human colonies, raping the field and burning the women.

Boy, that is evil.


Awww, look at my babies. They take care of mommy-ship very well.



F**kf**kf**kf**kf**kf**kf**kf**kf**k...!


Storyline:
Short and sweet, not much interesting to me. Other than a background story, there’s no special characters, no dialogue, not even an angry supervisor with a volatile temper, a bad comb-over and spitting half-chewed cigar in a Russian accent. Just your ship, a secret weapon and an alien population of 60 trillion and reducing.

Oooo, really fast reduction, me likes.

Gameplay:
Now here’s where it gets interesting. What I usually do with space shooter is keep holding down the left mouse button, stay to bottom of the screen and watch out for the enemies’ laser and the rockets (mostly the rockets).

I call it the ‘drunk flying’ strategy since you flying all over the place. I still do that but with great restraint now.

Your ship is included with the laser’s battery packs that recharge themselves. Continuous firing makes it go really low and that’s really shit when you get in a tight spot with these blue alienships with mean guided missles (I call them Rocket-pigs).

Your currency is plasma, which you use for repairs, upgrades, your own set of rockets and having little baby droids watch your all-360 degress. I can get stronger lasers but I still prefer laser no. 3 aka dirty strings, because it’s so effective.

Visual:
Awesome. I liked the damage look on the ship as your life stat goes low. The animations’ aren’t superific but they they’re all pretty sexy hot. I buy each rocket class just to see how it blows up (stay away when your nuclear misslles blows though; can cause collateral damage).

The best part is that the screens isn’t slow or choppy and I use a piece of crap that’s only pretending to be a PC. *hehehe!*

Music and Sound:
Nothing superific but I can definitely say that it does not suck. I usually turn off the sounds but I liked how certain little aliens occasionally give this digitize little ‘oww’ after I killed them.



Using the Immortality shield, I turn myself into a hamsterball-cum-wrecking-ball. Too bad it doesn’t last very long.



Big Boss Crap. I knew I shouldn’t have used up the immortality shield so quickly.


My own helpful tips for playing Astro Avenger 2:

- Adjust mouse sentitivity to suit your hand-eye coordination.

- Be mindful of your battery packs. Your laser gun slows down when it gets too low and that’ll be a b***h against the Rocket-pigs.

- Keep upgrading your first and second laser weapon to full potential. Once you get at least new ship No. 3, then use money to upgrade new laser weapons, preferably new laser weapon no. 3. Having new ships before new laser weapons means that your upgraded battery packs won’t run dry too quickly by your shiny new gun.

- Once ship upgraded, keep holding left mouse button while flying at all times. I managed to get best ship inside World 3.

- Forget having babies in the earlier levels. Upgrade your ship past puberty first.

- Stay close to your babies. They tend to wander off. Better not have babies if your favourite strategy is ‘drunk flying’.

- While in earlier levels, sell all your rockets. This way, you get new pack when you kill the first wave of alien ships. However, remember to stock up with at least 15 rockets prior to big boss battle (laser does very little damage).

- When you see the Big Boss, preferably to use laser no. 3 or no. 4 (auto track-and-kill). Keep to sideways of screen. Best applied by getting behind Big Boss, giving you 3 seconds relapse before it literally turns over and upside-down, spitting its shit at you again.

- See Last Boss.
- Last Boss is hell to kill.
- Stock up on shiplives and plasma (money).
- Get lots of plasma; sell lesser rockets leftover.
- Secret Weapon needs Plasma; nothing else can kill Last Boss.
- Kill Last Boss.
- Die Last Boss, die.

PS: Downloads for this game can be found at Reflexive Arcade. If you want the cracked version, ask me nicely.

More Weeds...

Add to Technorati Favorites Blogroll.net Bloggapedia, Blog Directory - Find It! Blog Flux Directory blog directory Blog Directory & Search engine Show off your blog Blogarama - The Blog Directory BlogGod Webloogle Blog Directory Blogging Fusion Blog Directory All Malaysian Bloggers Project