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Friday, November 30, 2007

Game Project: Unlocking Pandora

I’m in one of the most non-productive stages in my life right now, aka Empty Days. Non-productive, yeah but it sure beats the bad days and I’ll be having more of those in the coming weeks. Still, I am thankful for how things had turned out.

For starters, I nearly struck a silver Wira while driving around Kelana Jaya this morning but managed to stop in time. Never saw a partially bald man gone so white before. I left the T-junction quickly, with 5+ witness drivers meters away behind me even though we're all driving at 5km an hour.

It wasn't my fault but I'm not going to waste this blog entry describing in ridiculously detailed scene on how he should have noticed my blinky turn signal, especially since he was on the road the public used to turn left instead of going straight forward. I'm saving it to bored to death the traffic cops.

So instead of committing 3rd-degree murder, I decided to fill a little more of the day's void by building up a bit more of the game project I’m working on, ignoring the fact that I might have better things to do, like kill a cockroach or something.

To get a clearer definition just so you guys can see my pride on how cheap my project it, I’ve rounded up the usual background system and resource checks:

-RPG Maker 2003 (game engine)
-First Seed Material and etc (sprite graphics)
-Monta’s Monsters (monster graphics)
-Moutamsi Music and etc (music midi)
-A1 Free Sound Effects and etc (sound effects... duh...)
-And more etc, etc, etc since I haven’t bother to properly catalogue where I got these from.

Take note I'm writing a copy-and-paste from my old topic in GW gaming community but I'm going to make it as simple as a tourist brochure written in badly-printed Jawi. So if you don't understand, do ask me or, as the Travel and Adventure channel taught us, improvise your brain.

So without further ado... Quickening presents...

Game Systems:
-Menu System and Character Battle System (Action Time Battle).

-Map-based characters' actions such as field shooting and etc...

-Member switching in Character Battle System.

-Class Choosing (There are 3 variations; Offensive, Defensive and Support. As the story procresses, your members will have to choose one out of 2).

The main heroine is Keea Winston, a student of The Academy who's about to graduate as soon as she gets her thesis done. The magic class she had chosen, Soul Energy, is rare, difficult and mostly useless so she had to travel to a place called Stony Village and study its history and runes with permission from the local experts.

But Keea's presence disturbed a locked secret and her unique aura trapped the guardian spirit into her body. Without the guardian spirit, the imprisoned evil entities started to leak into the forests of the island, awaking all manner of savage and vicious beasts, threatening the population from unknown and long-forgotten nightmares.

Now possessing what is called Fighter Spirit, Keea infused the magical energy with her own and sought to rectify her mistake (and save her own life) by searching for two other guardian spirits in two other sealed chambers before the evil entities reached them.

Her actions though, went not without notice by numerous high profile personalities, such as the Society of Aqera, the Nobility of the neighbouring country Sun Valley, the Circle of Casters in The Academy and also the reclusive agents of the Dark Enchanters.

And even if Keea managed to survive through all that, there's the secret of the spirits themselves...


Name: Keea Winston
Role: Female protagonist
Background: She's a final year student of a magic university and she only needs to do one last task to graduate so she could later return to the Academy as a junior lecturer. Yet often of late, she dreams of an unknown golden-haired woman playing a sad tune on a harp. She thinks that one backwater island, home to the ruins of Pearl Temple, holds the answer to this mystery.
Skills: Soul Energy

Name: Jake Langley
Role: Wise old nag
Background: Langley was Keea's first tutor in the craft arts and he remained one of her oldest and dearest friends. His true background, however, is shrouded in mystery, other than he has been travelling around the region for centuries as a freelance consultant and tough bargainer. So far, it is believed that Keea was his only apprentice, a favour to her long-dead father.
Skills: Elemental-infused Soul Energy

Name: Niq Hillshire
Role: Obligatory anti-hero
Background: Niq is the headsman of Stony Village, a growing community that was once filled with outcasts and refugees. He takes his role very seriously and was most protective of anything of value that came out of the Pearl Temple ruins. He is quiet, rebellious and unconventional but without him, Stony Village would have turned into a lawless thieves den instead of the peaceful yet sorely overlooked society it was.
Skills: Ice Flows and Ice Blade

Name: Anita of the Aqiaka Clan
Role: Annoying curious faerie

Enough said.
Skills: Planthood and Floral Wrath

Name: Montgomery Suayunu
Role: Wiseass
Background: Before he became a mercenary for hire, Monty was a soldier of the Aqeran Sniper Unit and before that, he was a boy raised in a military community on the notorious Aqeran-Sun Valley borders. Constant fighting and battle conflicts gave him a devil-may-care approach to all things that wants to kill him, including his friends. He and Niq are old buddies, despite the wide difference in their personalities.
Skills: Long Range and Metallic Bombs

And also 4 other members yet to be discovered. Oh my!

Some of the main NPCs (Non-Playable Characters):
Mr. Usana: "Knowledge is the most dangerous kind of weapon to give to your foes."
Baba Yaga the Witch: "History never ends. It always comes back either to haunt us or repeat itself."
Princess Regent: "Bribery is the lowest form of begging."
Lord Protector of Aqera: "My duty before my life unless my heart tells me otherwise."
Lord Sagecrest: "My kid is too pretty to date your hero."
Lady Emerson: "Let's face it. The best kinds of trouble are always inherited."
Rilselq: "Dreaming is natural. Not everybody does it but everybody should."
Bernadette: "Sometimes, you gotta come back full circle to start all over again."


Larger 640*480 pixel Pictures:

Progress at the Moment: 5% Done
Mood to Work:

So yes, this is a summarised version of the game project I'm working on. I intend for it to be a free-to-download because it's obviously made from an overused game engine (I just need to weak some custom coding) and from a free graphics site. It'll be vulgar of me to sell this since I got so much of it for free. And I'm only vulgar to people I want to cheat money from.

If there's anything I like to waste time other than playing expensive games, it's building cheap ones. Expect this to come sometime exactly one year from now (hey, quality control-lah!).

In the meantime, I got to see to a car that had a surprise attack from a silver Wira and check if the breaks and tyres are still passably safe to, I don't know, maybe to run into another near-crash again.

4 Minds bloomed here too...:

kljs said...

Hi, thanks for visiting my blog @

Wow, this is one nice storyline you have there.
Would love to play it when it is done.

Quickening said...

Thanks, but don't hold your breath until then because I'm still working out the bugs in Act 1. Much of the storyline is based on a book project I'm planning along as well.

kljs said...

nice.... hopefully it will turn out to be a great RPG. ;)

sukiminna said... be honest this is the first time i known someone making a game..
i dont know how the detail process is..but what platform are u using?

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